As the development cycle leaves the early stages, so too does the comparatively constrained scope of changes. Some changes are so big in fact, that they’re being distributed in small increments, rather than all at once. This is admittedly a bit awkward from a blog post perspective, as not everything is in a position to be showcased just yet, but rapid integration for the sake of early testing will always be a top priority. Besides, there’s still plenty of goodies ready to be shown off in the meantime!

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Jump to the Downloads section, and give it a spin right now, or continue reading to learn more about improvements in this release. You can also try the Web editor, the XR editor, or the Android editor for this release. If you are interested in the latter, please request to join our testing group to get access to pre-release builds.


The cover illustration is from Horripilant, an incremental dungeon crawler, where you meet God and subsequently kill God. You can buy the game on Steam, and follow the developers on Bluesky, YouTube, or Discord.

Highlights

Editor: Add support for copy/paste of section/category properties

Raphaël Daubelcour is starting this off with a bang, as their work in GH-111469 brought a highly-requested feature for the editor to light: the ability to copy and paste data from entire sections and categories! Now instead of copying the data from individual segments of a given property and pasting them piece-by-piece, this process is now handled in a singular action.

Editor: Use monospaced font for code names in UI

The editor got quite a lot of QOL love this snapshot, as Malcolm Anderson delivered yet another highly-requested feature in the form of monospaced code names (GH-112219). You’d be surprised by just how much the readability of the UI improves when code-like data (methods, signals, properties, etc.) is represented in a font representing their context, especially when coupled with a standard font for all other information.

Monospaced fonts in connection Monospaced fonts in property Monospaced fonts in connection

Animation: Collapse groups in animation track editor

Malcolm isn’t done yet, as the animation track editor got some love in GH-113479, enabling users to collapse groups. This simple change should immediately resonate with users dealing with the absurd sizes animation trees can reach, though the benefits can be felt at all sizes.

Apple: Support HDR output

As you might recall from the previous development snapshot, our intention during the 4.7 cycle is to roll out HDR support across all supported platforms. Windows already got their initial implementation; now, it’s Apple’s turn. Stuart Carnie delivered full support for EDR display to all Apple platforms (GH-106814). Documentation is still in the works for HDR, as there’s quite a lot of ground to cover, but you can expect a proper deep-dive into the concept come next snapshot!

And more!

There are too many exciting changes to list them all here, but here’s a curated selection:

  • 2D: Add a scene painter tool (GH-109360).
  • 3D: Add “Follow Selection” in the 3D editor by using Center Selection twice (GH-99499).
  • Buildsystem: SCons: Enable wasm64 support on web builds (GH-102378).
  • Editor: Show custom class name in the remote inspector (GH-108208).
  • GUI: Add script editor join_lines keybind (GH-111547).
  • GUI: Improve the table in RichTextLabel (GH-116277).
  • GUI: Support tiling AtlasTexture in TextureRect (GH-113808).
  • Input: Add device IDs to keyboard and mouse input events (GH-116274).
  • Input: Add support for SDL3 joystick input driver for iOS (GH-114316).
  • Plugin: Android: Add support for plugins gradle platform dependencies (GH-115888).
  • Rendering: Editor additions for MipMaps and rd_textures (GH-109004).

Changelog

105 contributors submitted 248 fixes for this release. See our interactive changelog for the complete list of changes since 4.7-dev1. You can also review all changes included in 4.7 compared to the previous 4.6 feature release.

This release is built from commit 778cf54da.

Downloads

Standard build includes support for GDScript and GDExtension.

.NET build (marked as mono) includes support for C#, as well as GDScript and GDExtension.

While engine maintainers try their best to ensure that each preview snapshot and release candidate is stable, this is by definition a pre-release piece of software. Be sure to make frequent backups, or use a version control system such as Git, to preserve your projects in case of corruption or data loss.

Known issues

With every release we accept that there are going to be various issues, which have already been reported but haven’t been fixed yet. See the GitHub issue tracker for a complete list of known bugs.

There are currently no known issues introduced by this release.

Bug reports

As a tester, we encourage you to open bug reports if you experience issues with this release. Please check the existing issues on GitHub first, using the search function with relevant keywords, to ensure that the bug you experience is not already known.

In particular, any change that would cause a regression in your projects is very important to report (e.g. if something that worked fine in previous 4.x releases, but no longer works in this snapshot).

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