Blog

Thaddeus Crews Thaddeus Crews  - 24 April 2026

Dev snapshot: Godot 4.7 beta 1

Godot 4.7 enters beta!

Hugo Locurcio Hugo Locurcio  - 23 April 2026

HDR output arrives in Godot 4.7

HDR output is coming to Godot 4.7 for Windows, macOS, iOS, visionOS, and Linux. What is it useful for, and what effect can it have on visuals? Find out in this article.

Thaddeus Crews Thaddeus Crews  - 17 April 2026

Dev snapshot: Godot 4.7 dev 5

Freeze, Feature!

Fredia Huya-Kouadio Fredia Huya-Kouadio  - 11 April 2026

Godot Mobile update — April 2026

April update from the Godot Mobile Team!

Thaddeus Crews Thaddeus Crews  -  9 April 2026

Dev snapshot: Godot 4.7 dev 4

Howdy, neighbor!

Adam Scott Adam Scott  -  4 April 2026

Godot Showcase – Xogot: Godot for iPad & iPhone

Miguel de Icaza from Xibbon shares his experience working on Xogot for iOS.

Thaddeus Crews Thaddeus Crews  -  1 April 2026

Maintenance release: Godot 4.6.2

The second 4.6 maintenance release has arrived; no foolin'!

Hugo Locurcio Hugo Locurcio  - 26 March 2026

Dev snapshot: Godot 4.7 dev 3

A snapshot that will transform the way you design GUIs in Godot.

Thaddeus Crews Thaddeus Crews  - 20 March 2026

Release candidate: Godot 4.6.2 RC 2

Once more for good measure!

Rémi Verschelde Rémi Verschelde  - 19 March 2026

Maintenance release: Godot 4.5.2

A significant update for 4.5 users with important rendering bug fixes, especially for mobile and D3D12.

Bastiaan Olij Bastiaan Olij  - 16 March 2026

Godot XR update — March 2026

March update from the Godot XR Team, upcoming game jam, new features, and new platforms!

Thaddeus Crews Thaddeus Crews  -  9 March 2026

Release candidate: Godot 4.6.2 RC 1

Maintenance of maintenance? Is such a thing even possible!?

Thaddeus Crews Thaddeus Crews  -  3 March 2026

Dev snapshot: Godot 4.7 dev 2

Let us cook!

Hugo Locurcio Hugo Locurcio  - 27 February 2026

Godot Showcase - Buckshot Roulette

Mike Klubnika tells us about his experience working on Buckshot Roulette.

Emi Emi  - 18 February 2026

GodotCon Amsterdam - Save the date!

Want to join? Amsterdam 23-24 of April. Get your tickets now! (Call for speakers and sponsors open)

Thaddeus Crews Thaddeus Crews  - 16 February 2026

Maintenance release: Godot 4.6.1

The first 4.6 maintenance release has arrived!

Thaddeus Crews Thaddeus Crews  - 13 February 2026

Dev snapshot: Godot 4.7 dev 1

All the colors of the rainbow (and more?)

Thaddeus Crews Thaddeus Crews  -  6 February 2026

Release candidate: Godot 4.6.1 RC 1

Bring out the regression fixes!

Godot contributors Godot contributors  - 26 January 2026

Godot 4.6 – All about your flow

With the stability gained over the past five releases, the engine has matured enough to enter a new phase. Godot 4.6 kicks off a period of polish, quality-of-life improvements, and doubled-down effort on performance optimization.

Rémi Verschelde Rémi Verschelde  - 23 January 2026

Release candidate: Godot 4.5.2 RC 1

While Godot 4.6 is just around the corner, we provide a number of important bug fixes for 4.5 users in a new 4.5.2 maintenance release, now in RC stage.

Thaddeus Crews Thaddeus Crews  - 20 January 2026

Release candidate: Godot 4.6 RC 2

One last round of testing, again!

Thaddeus Crews Thaddeus Crews  - 14 January 2026

Release candidate: Godot 4.6 RC 1

With a stable release just around the corner, join us for one last round of testing!

Thaddeus Crews Thaddeus Crews  -  7 January 2026

Dev snapshot: Godot 4.6 beta 3

New year, new build!

Thaddeus Crews Thaddeus Crews  - 19 December 2025

Dev snapshot: Godot 4.6 beta 2

The final development snapshot of 2025!