
What's New in Android & XR
Recap of the Android & XR updates during GodotCon 2025
Recap of the Android & XR updates during GodotCon 2025
Compiling the Godot Engine with WASM SIMD support truly is a game changer.
We managed to do the impossible: we created a Godot-based prototype for the Web that runs .NET! Come and try it!
Godot XR Community Game Jam February 2025
New plugin releases for Godot XR.
Godot's resource UID system is changing to better support scripts and shaders. Read on to know what's required on your part to fully benefit from it.
On moving to the latest .NET LTS release, and what it means for users.
Looking back at a year of XR development.
4.3 is out. It's time for an update!
We have reworked the skeleton bone update process to add SkeletonModifier3D for modifying the Skeleton.
Godot 4.3 now includes native .fbx support
In Godot 4.3, a large number of animation features have been reworked since 4.0, so it's time to migrate your animations.
With single-threaded builds and sample playback, it's now easier than ever to export your game to the Web with Godot 4.3. And more!
A new node is on its way to help with parallax in 2D.
Say goodbye to placing barriers, hello to the new acyclic graph
How the transition to a unified .NET has impacted platform support, and re-adding the ability to port to mobile.
4.2 brought a lot of improvements to Godot's renderer and ongoing work is paving the way for new features
An update on the current state of the particle system in Godot, and some hints about what the future holds!
Updates on various things XR in Godot, a new version of the OpenXR plugin, a new version of the tools library and an update on Godot 4 support.
The Godot rendering team continues to focus on stability, performance and usability
For 4.1 the rendering team will be focusing on performance, stability, and usability.
Godot is about to get a Direct3D 12 rendering driver. This is a discussion on the exotic approaches taken to face some of the challenges posed in the area of shaders.
All about changes and improvements that Godot 4.0 offers to C# developers.
Create multiplayer games in an instance (pun intended) with the new MultiplayerSpawner and MultiplayerSynchronizer nodes. Check out the key concepts, and get started with a quick tutorial on how to make a simple game using Godot multiplayer features!